![]() ![]() The anticipation and expectations for 2077 were unprecedented, as the pre-release materials suggested that the game was to be among the biggest, most ambitious video game RPGs of all time. Video game RPGs have not only gotten more mainstream in the last twenty years but they’ve also gotten more ambitious, they’ve gotten bigger, and they’ve become some of the most highly anticipated releases in the history of the medium - and that’ll likely continue to be the trend for years to come.Įnter CD Projekt Red’s Cyberpunk 2077, an RPG adapting from the 1988 tabletop RPG Cyberpunk, the brainchild of Mike Pondsmith. Nevertheless, video game RPGs, especially over the last twenty years, have attempted to become bigger and bigger, featuring more content and getting ever closer to emulating the feeling of having a countless number of available options that’s prominent in tabletop RPGs. There are simply too many aspects of tabletop RPGs, especially in regards to social and role playing elements, that are practically impossible to emulate in a video game environment. It’s impossible to adapt everything from tabletop RPGs into a video game RPG. Each video game RPG caters to different sections of RPG fans through focusing on different aspects of the genre. Western RPGs such as BioWare’s Mass Effect and Dragon Age series focus more a lot more on role playing through dialogue and managing relationships with other characters. The Final Fantasy series is more focused on telling cinematic stories with mostly linear progression, with side activities and minigames sprinkled throughout most entries. Many people come to RPGs for a different reason, and most RPGs cater to different crowds that are looking for something specific from their RPGs.įor example, the Dragon Quest series mostly focuses primarily on accessible, simple turn-based combat and dungeon crawling with some light worldbuilding through NPC dialogue. And so, video game RPGs tend to specialize in certain features of the genre. But each RPG can’t realistically excel in all of these categories. RPGs can feature combat (of which there can be a plethora of different combat styles and methods, plus whether it is turn-based or action-based), immersive worlds, characters to talk to, side activities and content to engage in, level progression to emulate the feeling of getting stronger, and so much more. For RPGs, there isn’t really an equivalent of this. Those genres (and many others) are held together by the glue of a single mechanic and/or system that’s the main focus of its respective genre. In a shooter, what’s the most important aspect of the game? Most would agree: the feeling of gunplay and making the act of shooting fun in and of itself. In a fighting game, what’s the most important aspect of the game? Most would agree: the fighting mechanics. It’s also ostensibly the hardest type of game to make. It’s an inherently complex, versatile genre of gaming that captures the imaginations and hearts of millions around the world. ![]() What makes RPGs so special is that they capture peoples’ hearts through so many different methods - to the point that if you asked twenty people what their favorite part about RPGs were, chances are, you’d probably hear twenty different answers. Role Playing Games are, above all else, a special genre of gaming. ![]()
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